This is a small project I built just for fun, where you can paint clouds in real time using Unreal Engine’s volumetric cloud system. Instead of just tweaking parameters, the tool lets you literally “draw” into the cloud volume. In practice it’s pretty amazing: you can paint density, add subsurface scattering (SSS) variations, and even inject turbulence directly into the cloud shapes. That gives you fine control over how the clouds look and move, almost like painting with smoke. It was one of those experiments where the tech side and the artistic side came together — and honestly, playing god with the sky in real time is way too much fun.