This was more of a curiosity project than anything else. I came across a tutorial from Shadron (credit to them!) about solving mazes with shaders, and I thought it would be fun to port the idea into Unreal Engine 5. Instead of using pixel shaders like in the tutorial, I rewrote it to run on compute shaders, which gave me more control and efficiency for the grid-based logic. Watching the maze get solved step by step inside UE was honestly way too fun. I’ll share the code once I’ve cleaned it up — it’s one of those small projects that isn’t meant to be huge, but it’s a great little example of how flexible compute shaders can be in Unreal.