PolarNormal

['Graphics', 'Tools', 'Unreal Engine']

This is a tool plugin I originally built to help with my own projects, but I later polished it up and released it on the Marketplace. It’s basically a texture extractor: you feed it a base texture, and it can generate things like normal maps, height maps, and roughness maps directly inside Unreal Engine. The extractor uses a heuristic approach to analyze the input texture and derive the maps, so it’s quick and doesn’t need external tools. In spirit, it’s kind of like having CrazyBump, but fully integrated into UE. Back when I released it, the big AI boom for texture processing hadn’t hit yet — so the next step I’ve always thought about is upgrading it with ML-based approaches for even smarter extractions. I even made a small tutorial/demo of it for the Bear Channel to show how it works in practice. It’s one of those handy little utilities that saves you from jumping between programs and keeps your workflow all inside the engine.

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