This is one of my older projects, but still one I’m proud of: a full text editor for Python scripts inside Unreal Engine. It’s built to work directly with the official Python implementation of UE, so you can’t write full gameplay logic with it (just like in vanilla Unreal), but it’s perfect for editor scripting and automating workflows. The editor itself is feature-complete, not just a text box. It supports syntax highlighting, script management, and execution straight from within the engine. On top of that, I added a shelf system inspired by Autodesk Maya — basically a customizable toolbar where you can pin your most-used scripts as buttons and run them with a single click. The idea was to give technical artists and pipeline devs a faster way to write and reuse Python scripts without leaving the Unreal editor. It ended up being one of those tools that really streamlines daily work, especially for repetitive editor tasks.