Learn more about me
Shaders captivate my very essence, seamlessly intertwining the precision of mathematics, the beauty of art, and the logic of programming. This unique blend not only challenges my intellect but also ignites my creativity, making every task a rewarding journey into the heart of digital alchemy.
Since I was a young one, I was introduced to the mesmerizing world of 3D and programming. I passed my time doing 3D modeling, and I fell deeply in love with everything that is artistic and digital. Even now, I naturally bend towards that path. Over time I discovered that working in graphics programming and tech art is not only where I feel most challenged, but also where I feel most fulfilled. I enjoy building tools, experimenting with shaders, and finding ways to merge art and technology into something that feels alive. For me, the most rewarding part is seeing an idea go from imagination to something tangible on the screen. Whether it’s creating visual effects, solving rendering problems, or just exploring how far I can push an engine, I’ve found that this blend of creativity and technical problem-solving is what keeps me motivated.
Check My Resume
2K, Toronto, Canada
Pixomondo, Toronto, Canada
Digital Dimension, Montreal, Canada
Immersive design studios, Montreal, Canada
Maniak Experiencial, Guadalajara, Mexico
University of Guadalajara, Jal, Mexico
My alma mater holds a special place in my heart. We should never forget our roots, and even though I've pursued a different career path, I'm proud to say that everything I learned there informs my current work. Either programming, as well as art, the foundation of my professional identity undeniably stems from that institution.
My Works
AnamorphicBloom
['Graphics', 'Unreal Engine']
AnamorphicDOF
['Graphics', 'Unreal Engine']
PolarNormal
['Graphics', 'Tools', 'Unreal Engine']
ChaseAndCache
['Graphics', 'Unreal Engine']
HandDrawingShader
['Graphics', 'Unreal Engine']
CloudsPlugin
['Graphics', 'Unreal Engine']
RainbowPainting
['Graphics', 'Tools', 'Unreal Engine']
SegmentedRadialBlur
['Graphics', 'Unreal Engine']
ShallowWater
['Graphics', 'Unreal Engine']
ToonShadingModel
['Graphics', 'Unreal Engine']
KinectGameWildFire
['Gameplay', 'Unreal Engine']
ArduinoAndUnreal
['Programming', 'Unreal Engine']
MazeShader
['Graphics', 'Unreal Engine']
PythonEditor
['Tools', 'Unreal Engine']
MoebiusShader
['Graphics', 'Unreal Engine']
SpaceBears
['Gameplay', 'Unreal Engine']
Contact Me